"The essence of sorcery is blasphemy. Through will and power, every mage usurps dominion over the laws of Creation from the gods Above and Below.” – Extract from “The Most Noble Art of Magic”, by Dread Emperor Sorcerous – Chapter 5: Recognition
Magic in PGTE has many different forms, and interacts in many different, at times contradictory, ways. There are multiple forms of spellcasting which have developed in different parts of Calernia. Magic can be divided in many separate styles, with all having different specialties, but generally sharing low level spells such as scrying. Magic is separate from being able to wield Light . Magic is seperate from having a Name, but mages can gain Names that amplify their abilities to wield magic in different ways.
Mages are born with magic ("the Gift"), and have to learn how to use it, compared to priests who are given the ability to wield Light by Angels and the Gods Above. The ability to use magic is hereditary; the Gift is quite common in Praes, due to centuries of breeding programs, and very rare among the Lycaonese due to the Dead King's habit of sending "hexenghouls" to assassinate mages there. High Arcana, the highest level of magic, requires a sort of Gift within the Gift, which less than 10% of mages have, and many of those lack the education.
Different theories of magic rely on fundamentally different laws. Effects or features that are easy to achieve under some theories of magic are flatly impossible under others, or require radically different approaches. Masego notes that trying to practice multiple different theories of magic is likely to drive the mage mad. The only known characters that can do so are Roland, whose Name allows him to Use any magic he comes into contact with, and the revenant Tumult, which was effectively several different mages soul-stitched together.
Trismegistan sorcery is based on the teachings of the Dead King. It is noted to be very flexible, but also very exacting, with multiple years of study required to become competent. Is mainly used in Praes and the Kingdom of the Dead. Notable users include Wekesa, Masego, Roland, and Neshamah.
Ligurian sorcery is based on the abilities of the Giants. It involves attuning the user to Creation and creating a second soul over the course of hundreds of years, and very gradually accumulating power from sunlight. Its main focus is creating large-scale, extremely durable and precise lasting effects. Users are called spellsingers, and "sing" to Creation to cause magical effects. It is only used by the Gigantes and certain Named they have personally taught, as becoming a true spellsinger takes far longer than a human lifetime. Notable users include Antigone and Roland.
Pelagian sorcery is a knock-off of Ligurian sorcery, focusing more on enchantment. Precise mechanics are unknown, other than a belief in term resonance. (Objects can be stabilized by giving them a name true to their nature) Used mostly in Procer and Levant. Notable users include Roland.
Jaquinite sorcery is a sorcery designed to mimic miracles. It involves heavy prayer and the help of priests to function. It is the most widely used type of sorcery in Procer. Notable users include Tancred and Roland.
Sabrathan sorcery is focused on healing and manipulating water. Precise mechanics are unknown. It is noted by Wekesa to be highly stagnant, created as a sailor's tool and nothing more. It is mainly used in Ashur. Notable users include Roland.
Mavii Runes are an extinct type of sorcery focused on contacting Fae. It involves finding or creating weakpoints in Creation to summon Fae. It was used mainly by ancient Alamans. Notable users include Roland.
Petronian sorcery was the precursor to Trismegistan sorcery. It had a large focus on human sacrifices and was noted to be able to work on very large scales, and was geared toward brute-force solutions. It was used mainly by ancient Miezans and ancient Praes. Notable users include Roland.
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