Abridged Guide to Evil Wikia
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Appearance

Indrani is a dark ochre skinned warrior with delicate features, hazel eyes, and very healthy curves. She usually wears a fine white chain-mail, splitting in a skirt, a long leather coat with a hood and a dark green scarf, that covers the lower half of her face if not among friends or relaxing, where she instead uses it as a scarf.

Indrani uses an absurdly large longbow, and has a quiver on her back with arrows closer in size and thickness to javelins. When not using her bow, she'll resort to a par of twin lon gknives.

Personality

A light, comedic individual. Indrani always looks for an exciting event or a way to extract as much fun out of a bleak situation. She follows her desires; a lesson she learned from the Lady of the Lake. This pursuit of enjoyment stems from her previous servitude to high lords, where she could be murdered at any moment. She was imprisoned not just physically but also mentally. Thus when Ranger freed her she was given a new lease on life and vowed to always seek out her own desires rather than someone else's, even if it involves leaving the Woe. She is a poly-amorous individual seeking out any who interest her. She has shown a special affection towards Masego giving him nicknames and playing practical jokes on the mage.

History

Indrani was born a slave she worked in an auction house and learned many languages as a result of the clientele who came from all around to buy the rare goods sold. A patron then questioned her asking her about her life and aspirations, this patron turned out to be none other than the Lady of the Lake.

Archer presumably travelled with the Calamity coming to reside in Refuge. nIdrani was then personally was trained by Ranger becoming one of her most skilled pupils gaining the name of Archer. She was then given a mission to retrieve Tinkles, also known as Hunter because he disobeyed Ranger's orders. This lead her to "meet" with the Squire and Adjutant where she made short work of the two. She then joined the battle of Marchford where Hunter fell in battle.

Since this battle Archer was allowed by Ranger to accompany the Squire and her band to deal with the fae incursions. She was useful in her knowledge of the fae as well as her skills in combat. She teamed up with Apprentice to kidnap a fae using her aspects to scout and dispatch enemies.

After facing the queen of summer she along with Apprentice, Adjutant, Squire, and Thief were dubbed The Woe by Ranger. She joined Catherine in several more battles enjoying slaying the vast amount of enemies that cam for Catherine's head, be they demon, human, fae, or hero. Despite this enjoyment, she has let Cat know that she will not always be present admitting that she will eventually go on her own adventures to experience all that creation has in store.

Special Abilities

Archer is a martial themed name that specializes in the use of bows and arrows. Archer was personally trained by Ranger and as a result, she is not only skilled in the use of bow and arrow. She has two short swords that she employs in combat using her quick strikes and flexibility to strike at a foes weak points. When robbed of her swords she has shown proficiency in hand to hand combat besting both Squire and Adjutant in close-ranged combat using quick strikes and redirection to overcome her foes.

Her aspects are:

See: Allows her to see enemies from long range affording her the ability to snipe them from afar as well as to scout out these enemies if she chooses to just observe enemy movements. It likely also helps with detecting traps and other subtle threats.

Flow: Is an ability more suited for her short swords this allows Archer to use an uninterrupted stream of attacks each blow followed by another. To a lesser effect this can also be used with her arrows allowing her to fire a stream of attacks at an opponent. This is likely similar, and perhaps related, to Ranger's aspect of the same name. "When everything fit perfectly, and you could place yourself within the parts of the world exactly the way you wanted."

Stride: Allows her to travel great distances at speed and without fatigue, and find her way anywhere without becoming lost.

References

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