Abridged Guide to Evil Wikia
Register
Advertisement

Names are the sets of powers granted to mortals as they become characters in stories affected by Fate.

Terminology[]

The term "Named" or simply "Name" can also be used to refer to a person who as taken on such a role. When used in this way the word "Name" and any derivative of it should always be capitalized, along with any specific Name. Named are frequently referred to by their Name (possibly prefaced with "the") rather than their personal name.

Aspects are always known by a capitalized verb in imperative form, such as Struggle, Learn, or Destroy.

Taking a Name[]

The exact process by which a Name is taken has not been revealed. In the specific case of the Squire it involves either killing, outpacing or forcing out anyone else who is interested in becoming the Squire, but it is unknown if this is common among Evil Names or if it is unusual. When new names come into being, as was the case with Adjutant, it simply coalesced into being as the person in question acted more in accordance with the new role. Amadeus described the thing that separated the Named from others being their moral certainty, but it is unknown if he meant that literally. Certain Calernian seats of power also come with a Name, which settles on any particularly distinguished holder of the seat (in some cases, merely achieving the position is distinction enough).

Normal Power[]

In general, Named will be more powerful than non-Named. This boost extends to their physical and magical ability. The degree to which this happens depends on both the strength and nature of the Name. For example, the bearers of both the Names Warlock and Captain are more powerful than a weaker Name like Squire, but Warlock grants much more magical power while Captain grants much more physical strength. The power of a Name can also be used to empower alchemy, making Goblin fire and similar devices more powerful.

Aspects[]

In addition to the passive powers granted a Name, the bearer will also gain three abilities known as Aspects. Aspects do not so much do specific things as allow the wielder of a Name to use the full power of that Name so long as they remain focused on a specific task that fits with one or more of their Aspects. For example, the Black Knight Amadeus has the Aspects of Lead, Conquer and Destroy, which make him a terrifying foe to face on an open field. However, there are Heroic Names more powerful than Black Knight which means that using his power in such a way runs the risk of triggering Aspects such as Protect in someone who would be able to tap into greater power against him.

While certain Aspects are more common with specific Names, the set that is gained by a given Named when they take their Name is not always the same as their predecessors'. Some Names do have specific Aspects that are always gained though, and every wielder of a given Name will only ever have 3 aspects.

Name Visions[]

A name vision can be activated either by coming into a name as both Catherine and Amadeus or simply having a name over a long period of time. These visions take place to either directs Names resolve, helping a Named come into an aspect, and learning information on a role or a lesson to help the Named with a conflict.

The memories can either be replayed events by past names such as the White Knight, or be personal worlds such as labyrinth for the Amadeus or a swamp and a white tower in Catherine's world hinting at her dual ability to transition her name to either the White Knight or Black Knight.

Fate[]

Named are, by the nature of their power, more attuned to Fate than normal people. This means that in general many of their actions and circumstances will be more likely to be dramatically appropriate. They may suffer from bizarre coincidences than normal (such as having things happen as soon as they declare them impossible), and their actions with regards to other Named are likely to fall into narrative patterns especially if they behave in a manner appropriate to those patterns' beginnings.

Good and Evil[]

Most Names are associated with either Good or Evil. In order for a given individual to retain such a Name they must act overall in accordance with the Good or Evil nature of that Name. However, it is possible under certain circumstances for a Villain to be redeemed or a Hero to be corrupted, in which case they will lose their original Name but may gain a new Name of the opposite side.

Known Names[]

  1. Adjutant
  2. Affable Burglar
  3. Anchorite
  4. Apprentice
  5. Ashen Priestess
  6. Archer
  7. Archmage
  8. Astrologer
  9. Assassin
  10. Augur
  11. Barehanded Pugilist
  12. Barrow Lord
  13. Barrow Sword
  14. Baron
  15. Bandit Lord
  16. Beastmaster
  17. Berserker
  18. Bitter Blacksmith(Hero)
  19. Bitter Blacksmith(Villain)
  20. Blacksmith
  21. Blade of Mercy
  22. Black Knight
  23. Black Queen
  24. Black Sickle
  25. Blessed Artificer
  26. Blind Maker
  27. Bloody Sword
  28. Blue Mage
  29. Bumbling Conjurer
  30. Captain
  31. Chancellor
  32. Commander of the Watch
  33. Concocter
  34. Conjurer
  35. Cursed
  36. Cutthroat
  37. Daring Pyromancer
  38. Dead King
  39. Diabolist
  40. Doddering Sage
  41. Drake Knight
  42. Dread Emperor/Empress
  43. Drunk Swordsman
  44. Duellist
  45. Eater
  46. Enigmatic Prophet
  47. Exalted Poet
  48. Exiled Prince
  49. Face Thief
  50. Fae Enchantress
  51. Fallen Monk
  52. Flawless Fencer
  53. Forgetful Librarian
  54. Forsworn Healer
  55. Fortunate Fool
  56. Forlorn Paladin
  57. Gallant Brigand
  58. Grave Binder
  59. Great Buzzard
  60. Grey Lion
  61. Grey Pilgrim
  62. Grey Wizard
  63. Grim Binder
  64. Grizzled Fantassin
  65. Good Queen/King
  66. Gladiator
  67. Harrowed Witch
  68. Hateful Druidess
  69. Haunted Scholar
  70. Headhunter
  71. Hedge Wizard
  72. Heiress
  73. Herald of the Deeps
  74. Hierophant
  75. Hierarch
  76. Holy Shield
  77. Hunter
  78. Hunted Magician
  79. Kingfisher Prince
  80. Knife of Night
  81. Knight Errant
  82. Lance of Light
  83. Lich
  84. Lone Swordsman
  85. Lone Sentinel
  86. Maddened Keeper
  87. Mage
  88. Marauder
  89. Magnificent Minstrel
  90. Merchant Prince
  91. Merry Balladeer
  92. Merry Brawler
  93. Merry Monk
  94. Minister of the Left
  95. Minister of the Right
  96. Mirror Knight
  97. Myrmidon
  98. Nightingale
  99. Necromancer
  100. Page
  101. Painted Knife
  102. Peerless Artisan
  103. Philosopher King
  104. Pilfering Dicer
  105. Pirate Queen
  106. Poisoner
  107. Preacher
  108. Preacher Militant
  109. Princess
  110. Rogue Sorcerer
  111. Royal Conjurer
  112. Ranger
  113. Rapacious Troubadour
  114. Rebel Knight
  115. Red Axe
  116. Red Fox
  117. Red Mage
  118. Reaver
  119. Red Reaver
  120. Red Knight
  121. Retired Mercenary
  122. Relentless Magistrate
  123. Repentant Magister
  124. Saint of Swords
  125. Sage
  126. Sage of the West
  127. Salutary Alchemist
  128. Scorched Apostate
  129. Scribe
  130. Sculptor
  131. Scholar
  132. Shadow-eater
  133. Shining Prince
  134. Silent Guardian
  135. Silent Slayer
  136. Silver Huntress
  137. Silver Mage
  138. Sinister Physician
  139. Skein
  140. Skinchanger
  141. Spellblade
  142. Squire
  143. Stained Sister
  144. Stalwart Apostle
  145. Stalwart Paladin
  146. Stitcher
  147. Stone Carver
  148. Stone Shaper
  149. Summoner
  150. Swaggering Duelist
  151. Thief
  152. Thief of Stars
  153. Thieftaker
  154. Tormented Painter
  155. Troubadour
  156. Tyrant of Helike
  157. Unconquered Champion
  158. Vagrant Spear
  159. Valiant Champion
  160. Warlock
  161. Warlord
  162. Wandering Bard
  163. Wanderer
  164. Warden
  165. Warden of the East
  166. Warden of the West
  167. White Knight
  168. White Wizard
  169. Wicked Enchanter
  170. Wicked Binder
  171. Witch of the Woods
  172. Wizard of the West
  173. Wise Healer
  174. Young Slayer
Advertisement