Names are the sets of powers granted to mortals as they become characters in stories affected by Fate.

Terminology[edit | edit source]

The term "Named" or simply "Name" can also be used to refer to a person who as taken on such a role. When used in this way the word "Name" and any derivative of it should always be capitalized, along with any specific Name. Named are frequently referred to by their Name (possibly prefaced with "the") rather than their personal name.

Aspects are always known by a capitalized verb in imperative form, such as Struggle, Learn, or Destroy.

Taking a Name[edit | edit source]

The exact process by which a Name is taken has not been revealed. In the specific case of the Squire it involves either killing, outpacing or forcing out anyone else who is interested in becoming the Squire, but it is unknown if this is common among Evil Names or if it is unusual. When new names come into being, as was the case with Adjutant, it simply coalesced into being as the person in question acted more in accordance with the new role. Amadeus described the thing that separated the Named from others being their moral certainty, but it is unknown if he meant that literally. Names can also be assumed by assuming a seat of power in Calernia whenever a new ruler is elected they come into a name.

Normal Power[edit | edit source]

In general, Named will be more powerful than non-Named. This boost extends to their physical and magical ability. The degree to which this happens depends on both the strength and nature of the Name. For example, the bearers of both the Names Warlock and Captain are more powerful than a weaker Name like Squire, but Warlock grants much more magical power while Captain grants much more physical strength. The power of a Name can also be used to empower alchemy, making Goblin fire and similar devices more powerful.

Aspects[edit | edit source]

In addition to the passive powers granted a Name, the bearer will also gain three abilities known as Aspects. Aspects do not so much do specific things as allow the wielder of a Name to use the full power of that Name so long as they remain focused on a specific task that fits with one or more of their Aspects. For example, the current Black Knight has the Aspects of Lead, Conquer and Destroy, which make him a terrifying foe to face on an open field. However, there are Heroic Names more powerful than Black Knight which means that using his power in such a way runs the risk of triggering Aspects such as Protect in someone who would be able to tap into greater power against him.

While certain Aspects are more common with specific Names, the set that is gained by a given Named when they take their Name is not always the same as their predecessors'. Some Names do have specific Aspects that are always gained though, and every wielder of a given Name will only ever have 3 aspects.

Name Visions[edit | edit source]

A name vision can be activated either by coming into a name as both Catherine and Amadeus or simply having a name over a long period of time. These visions take place to either directs Names resolve, helping a Named come into an aspect, and learning information on a role or a lesson to help the Named with a conflict.

The memories can either be replayed events by past names such as the White Knight, or be personal worlds such as labyrinth for the Amadeus or a swamp and a white tower in Catherine's world hinting at her dual ability to transition her name to either the White Knight or Black Knight.

Fate[edit | edit source]

Named are, by the nature of their power, more attuned to Fate than normal people. This means that in general many of their actions and circumstances will be more likely to be dramatically appropriate. They may suffer from bizarre coincidences than normal (such as having things happen as soon as they declare them impossible), and their actions with regards to other Named are likely to fall into narrative patterns especially if they behave in a manner appropriate to those patterns' beginnings.

Good and Evil[edit | edit source]

Most Names are associated with either Good or Evil. In order for a given individual to retain such a Name they must act overall in accordance with the Good or Evil nature of that Name. However, it is possible under certain circumstances for a Villain to be redeemed or a Hero to be corrupted, in which case they will lose their original Name but may gain a new Name of the opposite side.

Known Names[edit | edit source]

  1. Adjutant
  2. Affable Burglar
  3. Anchorite
  4. Apprentice
  5. Ashen Priestess
  6. Archer
  7. Astrologer
  8. Assassin
  9. Augur
  10. Barehanded Pugilist
  11. Barrow Lord
  12. Barrow Sword
  13. Bandit Lord
  14. Beastmaster
  15. Berserker
  16. Bitter Blacksmith(Hero)
  17. Bitter Blacksmith(Villain)
  18. Blade of Mercy
  19. Black Knight
  20. Black Queen
  21. Black Sickle
  22. Blessed Artificer
  23. Blind Maker
  24. Bloody Sword
  25. Blue Mage
  26. Bumbling Conjurer
  27. Captain
  28. Chancellor
  29. Commander of the Watch
  30. Concocter
  31. Conjurer
  32. Cursed
  33. Cutthroat
  34. Dead King
  35. Diabolist
  36. Doddering Sage
  37. Drake Knight
  38. Dread Emperor/Empress
  39. Exalted Poet
  40. Exiled Prince
  41. Eater
  42. Fallen Monk
  43. Face Thief
  44. Fae Enchantress
  45. Flawless Fencer
  46. Forgetful Librarian
  47. Forsworn Healer
  48. Fortunate Fool
  49. Forlorn Paladin
  50. Gallant Brigand
  51. Grave Binder
  52. Grey Lion
  53. Grey Pilgrim
  54. Grey Wizard
  55. Grim Binder
  56. Grizzled Fantassin
  57. Good Queen/King
  58. Gladiator
  59. Harrowed Witch
  60. Hateful Druidess
  61. Haunted Scholar
  62. Headhunter
  63. Hedge Wizard
  64. Heiress
  65. Herald of the Deeps
  66. Hierophant
  67. Hierarch
  68. Holy Shield
  69. Hunter
  70. Hunted Magician
  71. Kingfisher Prince
  72. Knife of Night
  73. Lance of Light
  74. Lich
  75. Lone Swordsman
  76. Lone Sentinel
  77. Maddened Keeper
  78. Marauder
  79. Magnificent Minstrel
  80. Merchant Prince
  81. Merry Brawler
  82. Merry Monk
  83. Minister of the Left
  84. Minister of the Right
  85. Mirror Knight
  86. Myrmidon
  87. Necromancer
  88. Page
  89. Painted Knife
  90. Peerless Artisan
  91. Pilfering Dicer
  92. Pirate Queen
  93. Poisoner
  94. Rogue Sorcerer
  95. Royal Conjurer
  96. Ranger
  97. Rapacious Troubadour
  98. Rebel Knight
  99. Red Axe
  100. Red Fox
  101. Red Mage
  102. Reaver
  103. Red Reaver
  104. Red Knight
  105. Relentless Magistrate
  106. Repentant Magister
  107. Saint of Swords
  108. Sage
  109. Sage of the West
  110. Salutary Alchemist
  111. Scorched Apostate
  112. Scribe
  113. Shining Prince
  114. Silent Guardian
  115. Silent Slayer
  116. Silver Huntress
  117. Silver Mage
  118. Sinister Physician
  119. Skein
  120. Skinchanger
  121. Spellblade
  122. Squire
  123. Stained Sister
  124. Stalwart Apostle
  125. Stalwart Paladin
  126. Stitcher
  127. Stone Shaper
  128. Summoner
  129. Swaggering Duellist
  130. Thief
  131. Thief of Stars
  132. Tormented Painter
  133. Troubadour
  134. Tyrant of Helike
  135. Unconquered Champion
  136. Vagrant Spear
  137. Valiant Champion
  138. Warlock
  139. Warlord
  140. Wandering Bard
  141. White Knight
  142. Wicked Enchanter
  143. Witch of the Woods
  144. Wizard of the West
  145. Young Slayer
Community content is available under CC-BY-SA unless otherwise noted.