Abridged Guide to Evil Wikia
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Names are the sets of powers granted to mortals as they become characters in stories affected by Fate.

Terminology[]

The term "Named" or simply "Name" can also be used to refer to a person who as taken on such a role. When used in this way the word "Name" and any derivative of it should always be capitalized, along with any specific Name. Named are frequently referred to by their Name (possibly prefaced with "the") rather than their personal name.

Aspects are always known by a capitalized verb in imperative form, such as Struggle, Learn, or Destroy.

Taking a Name[]

The exact process by which a Name is taken has not been revealed. In the specific case of the Squire it involves either killing, outpacing or forcing out anyone else who is interested in becoming the Squire, but it is unknown if this is common among Evil Names or if it is unusual. When new names come into being, as was the case with Adjutant, it simply coalesced into being as the person in question acted more in accordance with the new role. Amadeus described the thing that separated the Named from others being their moral certainty, but it is unknown if he meant that literally. Certain Calernian seats of power also come with a Name, which settles on any particularly distinguished holder of the seat (in some cases, merely achieving the position is distinction enough).

Normal Power[]

In general, Named will be more powerful than non-Named. This boost extends to their physical and magical ability. The degree to which this happens depends on both the strength and nature of the Name. For example, the bearers of both the Names Warlock and Captain are more powerful than a weaker Name like Squire, but Warlock grants much more magical power while Captain grants much more physical strength. The power of a Name can also be used to empower alchemy, making Goblin fire and similar devices more powerful.

Aspects[]

In addition to the passive powers granted a Name, the bearer will also gain three abilities known as Aspects. Aspects do not so much do specific things as allow the wielder of a Name to use the full power of that Name so long as they remain focused on a specific task that fits with one or more of their Aspects. For example, the current Black Knight has the Aspects of Lead, Conquer and Destroy, which make him a terrifying foe to face on an open field. However, there are Heroic Names more powerful than Black Knight which means that using his power in such a way runs the risk of triggering Aspects such as Protect in someone who would be able to tap into greater power against him.

While certain Aspects are more common with specific Names, the set that is gained by a given Named when they take their Name is not always the same as their predecessors'. Some Names do have specific Aspects that are always gained though, and every wielder of a given Name will only ever have 3 aspects.

Name Visions[]

A name vision can be activated either by coming into a name as both Catherine and Amadeus or simply having a name over a long period of time. These visions take place to either directs Names resolve, helping a Named come into an aspect, and learning information on a role or a lesson to help the Named with a conflict.

The memories can either be replayed events by past names such as the White Knight, or be personal worlds such as labyrinth for the Amadeus or a swamp and a white tower in Catherine's world hinting at her dual ability to transition her name to either the White Knight or Black Knight.

Fate[]

Named are, by the nature of their power, more attuned to Fate than normal people. This means that in general many of their actions and circumstances will be more likely to be dramatically appropriate. They may suffer from bizarre coincidences than normal (such as having things happen as soon as they declare them impossible), and their actions with regards to other Named are likely to fall into narrative patterns especially if they behave in a manner appropriate to those patterns' beginnings.

Good and Evil[]

Most Names are associated with either Good or Evil. In order for a given individual to retain such a Name they must act overall in accordance with the Good or Evil nature of that Name. However, it is possible under certain circumstances for a Villain to be redeemed or a Hero to be corrupted, in which case they will lose their original Name but may gain a new Name of the opposite side.

Known Names[]

  1. Adjutant
  2. Affable Burglar
  3. Anchorite
  4. Apprentice
  5. Ashen Priestess
  6. Archer
  7. Astrologer
  8. Assassin
  9. Augur
  10. Barehanded Pugilist
  11. Barrow Lord
  12. Barrow Sword
  13. Bandit Lord
  14. Beastmaster
  15. Berserker
  16. Bitter Blacksmith(Hero)
  17. Bitter Blacksmith(Villain)
  18. Blacksmith
  19. Blade of Mercy
  20. Black Knight
  21. Black Queen
  22. Black Sickle
  23. Blessed Artificer
  24. Blind Maker
  25. Bloody Sword
  26. Blue Mage
  27. Bumbling Conjurer
  28. Captain
  29. Chancellor
  30. Commander of the Watch
  31. Concocter
  32. Conjurer
  33. Cursed
  34. Cutthroat
  35. Daring Pyromancer
  36. Dead King
  37. Diabolist
  38. Doddering Sage
  39. Drake Knight
  40. Dread Emperor/Empress
  41. Drunk Swordsman
  42. Duellist
  43. Eater
  44. Enigmatic Prophet
  45. Exalted Poet
  46. Exiled Prince
  47. Face Thief
  48. Fae Enchantress
  49. Fallen Monk
  50. Flawless Fencer
  51. Forgetful Librarian
  52. Forsworn Healer
  53. Fortunate Fool
  54. Forlorn Paladin
  55. Gallant Brigand
  56. Grave Binder
  57. Great Buzzard
  58. Grey Lion
  59. Grey Pilgrim
  60. Grey Wizard
  61. Grim Binder
  62. Grizzled Fantassin
  63. Good Queen/King
  64. Gladiator
  65. Harrowed Witch
  66. Hateful Druidess
  67. Haunted Scholar
  68. Headhunter
  69. Hedge Wizard
  70. Heiress
  71. Herald of the Deeps
  72. Hierophant
  73. Hierarch
  74. Holy Shield
  75. Hunter
  76. Hunted Magician
  77. Kingfisher Prince
  78. Knife of Night
  79. Knight Errant
  80. Lance of Light
  81. Lich
  82. Lone Swordsman
  83. Lone Sentinel
  84. Maddened Keeper
  85. Marauder
  86. Magnificent Minstrel
  87. Merchant Prince
  88. Merry Balladeer
  89. Merry Brawler
  90. Merry Monk
  91. Minister of the Left
  92. Minister of the Right
  93. Mirror Knight
  94. Myrmidon
  95. Nightingale
  96. Necromancer
  97. Page
  98. Painted Knife
  99. Peerless Artisan
  100. Pilfering Dicer
  101. Pirate Queen
  102. Poisoner
  103. Rogue Sorcerer
  104. Royal Conjurer
  105. Ranger
  106. Rapacious Troubadour
  107. Rebel Knight
  108. Red Axe
  109. Red Fox
  110. Red Mage
  111. Reaver
  112. Red Reaver
  113. Red Knight
  114. Retired Mercenary
  115. Relentless Magistrate
  116. Repentant Magister
  117. Saint of Swords
  118. Sage
  119. Sage of the West
  120. Salutary Alchemist
  121. Scorched Apostate
  122. Scribe
  123. Sculptor
  124. Scholar
  125. Shadow-eater
  126. Shining Prince
  127. Silent Guardian
  128. Silent Slayer
  129. Silver Huntress
  130. Silver Mage
  131. Sinister Physician
  132. Skein
  133. Skinchanger
  134. Spellblade
  135. Squire
  136. Stained Sister
  137. Stalwart Apostle
  138. Stalwart Paladin
  139. Stitcher
  140. Stone Shaper
  141. Summoner
  142. Swaggering Duellist
  143. Thief
  144. Thief of Stars
  145. Tormented Painter
  146. Troubadour
  147. Tyrant of Helike
  148. Unconquered Champion
  149. Vagrant Spear
  150. Valiant Champion
  151. Warlock
  152. Warlord
  153. Wandering Bard
  154. Wanderer
  155. Warden
  156. Warden of the East
  157. Warden of the West
  158. White Knight
  159. White Wizard
  160. Wicked Enchanter
  161. Wicked Binder
  162. Witch of the Woods
  163. Wizard of the West
  164. Wise Healer
  165. Young Slayer
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