- "The Pelagian theory of magic was a child’s mimicry of what the Gigantes could to with Ligurian methods, liberally seasoned with ignorant mysticism and rites more religious than magical. Pelagia herself had been famous in her time for her splendid enchantments, and some of that talent still remained in those who claimed to be the inheritors of her ways, but the few shards of truth to be found there buried in a sea of drivel."
- ―Book 6, Interlude: Terms, Masego[1]
Named after Pelagia, a famous Proceran sorceress, it’s a school of magic primarily focused on enchanting. Heavily influenced by the Gigantes' Ligurian Sorcery, it predates Jaquinite Sorcery.[1]
Scope[]
Predominantly practiced in the Principate of Procer, the Pelagian theory of magic has been influenced by Gigantes traditions. It’s far behind other traditions when it comes to broader sorcery but few theories can match Pelagian enchanting.[2] The artefacts made using this theory are remarkably long-lasting. Generally they do not have protective measures for the casters, common to any other magical theory. Overall the theory is not as popular as Jaquinite sorcery, even in Procer.[3]
Term Resonance[]
Term Resonance is an idea within the Pelagian theory that naming enchanted or otherwise magical objects stabilizes their nature.[1]
Spells[]
- Sleeping spell used by Warlock to put Hunter under control was a modified take on an old Proceran enchantment. Originally it required a true love’s kiss to awaken the sleeper.[2]
- A perfect shield that blocked Liessen Chisel, used by the Tumult against Hierophant’s attack.[4]
References[]
- ↑ 1.0 1.1 1.2 https://practicalguidetoevil.wordpress.com/2020/02/25/interlude-terms/
- ↑ 2.0 2.1 https://practicalguidetoevil.wordpress.com/2017/10/02/villainous-interlude-calamity-ii/
- ↑ https://practicalguidetoevil.wordpress.com/2020/04/03/interlude-rogue/
- ↑ https://practicalguidetoevil.wordpress.com/2020/12/11/interlude-woeful/