- "The White Knight was a creature of certainty, which leant him the appearance of calm, but there was nothing peaceful about certainty."
- ―Chapter 10: Reflections
The White Knight name is given to heroes who wish to stand for justice and defend the people. The current holder, Hanno of Arwad, is a former Ashuran.
Role[]
The White Knight's role is to stand for Justice. He is unable to commit any acts of evil, or to perceive any act he does as unjust lest he be judged by the same power that was bestowed upon him.
The lives of most White Knights have centered on fighting Villains, although there has been a tendency among those born to Callow to instead specialize in fighting beasts and monsters, leaving the traditional rivalry with the Praesi Black Knights to the Shining Princes or Princesses.[1]
Abilities[]
The White Knight, like many other heroes, mainly relies on inspiring others to his cause. He can cause regular soldiers to fight with the ferocity of ten men. He is also dangerous on his own, employing Light that heals him but burns whatever else it touches. For additional offensive abilities he is capable of using a deeper version of Name dreams that grant him he memory and proficiency of not only others that shared his Name but many other names.
Supported by the Choir of Judgment, Hanno make no choices on who is evil or should be punished, Instead relying on a silver dollar that when he flips, lands on the whims of the Choir of Judgment which shows if the person Hanno faces is Good or Evil.
As the White Knight as Hanno shown two Aspects: Recall and Ride. The first which remained with him even after losing the Name.
During the final war against Keter, Hanno once again picked up the Name of the White Knight, along with two new aspects: Save and Undo.
Save: Hanno is able to feel the balance of victory and defeat around him as battle happens, allowing him to Save those he wish to.
Undo: Once a day, a death or calamity could be undone.
Known Holders[]
Hanno of Arwad: When he was young, Hanno was stripped of his tier and citizenship after refusing to denounce his mother. This in turn drove him to seek guidance from the Choir of Judgement, who recruited him as the White Knight.
As the White Knight, Hanno had three aspects: Recall, Ride and an unnamed third aspect that allowed him to use the coin of the Seraphim. However, in time, Hanno lost the Name and only retained Recall and lost the other two as aspects.
During the final war against Keter, Hanno once again picked up the Name of the White Knight, along with two new aspects: Save and Undo.